Connect with us


You’re Paying Almost 40% More for Your Video Games




If you look at how Video Games were sold 20 years ago, you’d be able to see how drastically different things are now compared to the past. It used to be simple; developers build a game for people to enjoy and they sell it for an upfront price that depreciates over time depending on the reception that the game receives. Critically acclaimed releases held their value for longer than games that don’t do so well in reviewers hands. Whilst the price depreciation rings true nowadays, developers and publishers have found a way around the issue over the course of the last 20 years. This solution comes in the form of Downloadable Content and Microtransactions.

The change began gradually. Downloadable content was a method of providing more content to a game that had already released. This was popular among players who were big fans of certain games where new content would be welcome to enable them to continue playing the games that they knew and loved. These “expansion packs” came with a price, of course, but players were willing to pay extra for them because it added new content to their favourite games for a relatively low expense. They used to be priced at around $30, which was reasonable given the amount of content that they provided. The Elder Scrolls III: Morrowind had 2 expansion packs released after the launch of the base game: Tribunal and Blood Moon. These added brand new characters, enemies, quests, items and world spaces to the game which provided hours of new gameplay to play through. The average price for an expansion like this would be around $20, which is very reasonable given the amount of content that each expansion adds. Some developers and publishers still stand by this model. EA DICE’s Battlefield titles usually release with 10 multiplayer maps at launch and then more maps comes later down the line in the form of DLC Expansion Packs, each one containing an extra 4 maps and including new weapons, gadgets and assignments. These are priced at $15 each or can be purchased in advance for $60. Once all expansions are released, this means that in order to purchase the game in its entirety with all of its expansions, players have to fork out $120, the equivalent of two full titles. This might sound steep, but for players who play the game extensively, it’s fairly reasonable. Because of this DLC model, games have become much more expensive over the years. Battlefield 2 contained 24 maps and cost $80 with all of its DLC. The upcoming Battlefield 1 release (confusing naming scheme, I know) will contain 26 maps with all of its DLC and costs $120 to access all of it. If you look at it from a price per map perspective, Battlefield 2 costs roughly $3.33 per map whereas Battlefield 1 costs roughly $4.62. That’s almost 40% more expensive. Even when you factor inflation into the cost, it’s still evident that the rise of DLC has resulted in the prices of complete experiences increasing dramatically.

Whilst DLC has its place within the industry, there is also DLC that can be perceived in a negative way. This is the DLC that is implemented with the specific intention to wring as much profit out of a title as possible with little consideration for players. This DLC usually comes in the form of “Day One” DLC, or DLC that is developed before the game is even released. “Day One” DLC is where a game is released and immediately has extra content that can be purchased. Mass Effect 3 did this. There was controversy when the game first released as content was found on the install disc that wasn’t accessible to the player unless they paid a fee. This caused outrage as many players believe that everything on the install disc that they buy should be accessible as that’s what they have paid for. There is the argument that all DLC should be free; that all content developed for a game should be included within the $60 that is paid for the title at launch, and that all of the content developed for a game before it is released should be included with said game. This is where there is some grey area with DLC, because DLC map packs for games like Battlefield and Call of Duty are put into development way before the game is ever released, and yet these types of DLC content is perceived to be beneficial to both players and developers.

There are also developers and publishers that have adopted a different monetisation method. Instead of releasing expansion packs for a large sum, they instead release smaller bundles of content in large quantities for a smaller price. These are known as “Micro-transactions”. They could take the form of customisation options or they could be for ingame currency packs. For example, in Call of Duty: Black Ops 3, you can buy weapon skins that change how the weapons look ingame for $2. You can purchase in game currency for Grand Theft Auto V which can then get you new vehicles and weapons within the game. This ingame currency can be earned by playing the game normally, but purchasing currency with real life money speeds up the process and removes the “grind” that you otherwise have to go through. The prices for this range from $3 all the way up to $20.

So which method is better? DLC? Microtransactions? Both? Neither? The truth is that both of these methods have their benefits. DLC content like expansions for RPGs and Map Packs for online shooters are able to provide a reasonable amount of extra content to players who want more from their favourite games, and yet this can split a community into multiple pieces. Players who can’t afford expansions for their RPGs often feel as though they are missing out. This is proven by my research where I asked 20 people who play Video Games frequently whether they feel as though they are missing out when they don’t buy DLC expansions. 55% of them said that they would feel as though they were missing out. Players who buy map packs for online shooters eventually end up not being able to play the content properly as server player counts begin to empty over time. There are workarounds for this; the price of expansions for RPGs will eventually decrease over time meaning that players might be able to afford the content at some point down the road, and map packs are sometimes offered out for free once the player count begins to dwindle so low that it become financially beneficial to release the extra content for free. But then that introduces a whole new controversy, like is it fair to charge players money for something that will inevitably become free later down the line?

Microtransactions, whilst irritating when implemented badly (when players are able to pay money to give them a competitive advantage ingame), when implemented non intrusively, microtransactions can work wonders for a game. Take GTA V as an example. In game cash can be bought with real life money, and this cash can then be used to buy more powerful vehicles, better properties and more expensive weaponry in the game, but none of these give the player any competitive advantage ingame. This steady flow of income that comes from the microtransactions enables the developers to create more substantial content like new races and vehicles. These can then be introduced to the game for free. Overwatch has a similar system where players can buy Loot Boxes for a price. These provide the player with cosmetic items that don’t have any effect on their performance ingame. The money generated from these microtransaction sales are then put towards developing new maps and modes that are introduced to the game for free. So Microtransactions are not all bad when implemented correctly.

The hard fact is that DLC and Micro-transactions are incredibly profitable. An earnings report from EA for 2015 showed that $1,300,000,000 of their revenue came from DLC and Microtransactions alone. This accounted for more than half of their total revenue for the entire year, so if these types of monetisation were to simply disappear, then developers and publishers would earn a lot less. In turn, this could have an impact on the quality and quantity of the games that ultimately get made. With less money, games have to be either much smaller or much less ambitious to keep costs down. So maybe, DLC and Micro-transactions aren’t as bad as some people make them out to be. As long as the way that DLC and Micro-transactions is not intrusive and doesn’t exploit the player, then more money going to the developers can only be a good thing as it not only provides players with the content that they want, but it also advances the industry forward as more money is invested in more ambitious projects like new gameplay concepts and rendering engines.


Source by Joshua D Boyles

Continue Reading
Click to comment

Leave a Reply

Your email address will not be published. Required fields are marked *


iPhone Application Development – Earn Money Through iPhone App Store




The Internet Revolution! I’m sure you read and heard a lot about it and so I won’t list the myriad ways in which it has changed everything. Professionals capable of working independently and creatively have benefited the most from the ubiquity of the internet.

There are so many ways I which you can showcase your talent to the world (or hawk your wares): you can write a novella, self-publish it over Amazon, and if people like it, you will mint money; you can post a funny video over YouTube (or start you own ‘Channel’), and using nothing more than your skills and ingenuity, find fame and fortune; or you can use your iPhone application development skills, sell your app(s) in the Apple App Store, and buy that yacht you’d always wanted!

Over 2 billion apps are downloaded from the iPhone App Store every year, and as the sales of iPhones continues to rise and more people start using iPhone, the demand for iPhone apps will increase. iPhone apps are constantly making the news and they are one of the prime reasons for the success of iPhones. Experts predicts that 3G smartphones which offer all the facilities of internet will replace PCs and laptops, and apps are the things that make it easier for the users to use their smartphones in lieu of computers: the market for apps is huge, and it will only grow further over time.

Do you have creativity, talent and innovative ideas? There are school students out there who are making serious money developing iPhone apps and selling them using the iPhone app store. Do you think you have the app idea of the decade? You don’t necessarily have to have a scientific and technical mind to gain success at iPhone application development: all you need is an idea and the ability to transform it into reality.

The best thing is that there are a number of free tutorials and SDKs available on the Internet; you can use download them for free and learn how to develop apps for iPhone apps. You might need t invest some time to study how to develop the best apps, and then how to market them over the net, but thereafter your creative ideas will take you far.

Even if you are not good at logic and math and programming is just not for you, you can still take help from professionals and pay iPhone developers to develop an app based on your idea. If your idea is really good, you could convince them to work for royalty from the sales of the app. And if your idea is really good and you are sure that the app based on your idea is going to sell like hot cakes, its best to pay the developer upfront and have complete control over all the profits on your iPhone app!

Once the app is ready, you just need to follow the simple guidelines on the iPhone app development store and list your app on the list of available apps. But there are millions of apps on the iPhone app store, and so you will need to do things to get publicity for your apps: get a website in the name of the app, try and make someone do a piece about in a magazine, keep your fingers crossed, and wait for the world to wake up to the proof of your genius!


Source by Vatsal M

Continue Reading


What Can I Use Bitcoins For?




Practically, almost any product or service that can be bought with dollars or other currencies can also be bought with bitcoins. On the other hand, the high volatility of bitcoins is a huge risk for some people that might want to use this cryptocurrency, but they are afraid about price differences. Even so, the characteristics of bitcoins make them perfect for internet payments:

1. Fast transactions

A bitcoin transaction is processed in 10-15 minutes. In case of a bank transfer, it might take hours or even days for the money to get from one account to the other. Some might say that PayPal or other ewallets are even faster. It is true, but there are other aspects that ewallets can’t give: privacy and smaller commissions.

2. Privacy

When you send bitcoins to a partner over the internet, the transaction will be registered in a blockchain. The list of transactions is public, and it can be verified on specialized websites. Only the identification number, the sum and the time are recorded. There is no way for somebody to find out from where the bitcoins come, and where they go. This is characteristic of bitcoins attracted many people. Well, some of those are interested about it because they can buy illegal goods with those, but the majority of bitcoin users are people that want to buy legal items and services, but which don’t want to disclose their identity. Porn and gambling websites might be immoral, but they are not illegal, so people that want to subscribe for those services can safely pay in bitcoins on the websites that accept this currency, knowing that their reputation will not be affected.

3. Smaller commissions

The average commission is 0.002 BTC for a transaction. It is significantly smaller compared with the PayPal or banking commissions. Moreover, you are not even obliged to pay it. By paying a commission, you “reserve” the computational power of a pool (or at least a part of it), to process your transaction faster. You even have the possibility not to pay the commission. In this case, you might need to wait two or even three days for your transaction to be processed. If you are not in a hurry, this might be the perfect opportunity to make money transactions with zero costs.

Of course, there are also disadvantages for using bitcoins, such as the possibility to lose them. If somebody steals your bitcoins, or if you delete the wallet files, it is impossible to recover those. As long as the bitcoin is not regulated, there is no central organism for arbitrage between divergent parts. In other words, you can’t complain if you lose or you are robbed by your bitcoins, simply because there is nobody to complain to.


Source by Stanculescu Mihai Bogdan

Continue Reading


Things You Should Know About Bitcoin Black




What is Bitcoin Black?

Bitcoin Black is basically the cryptocurrency of the people, by the people for the people. It will be adopted for use as a peer 2 peer payment system which gives the power back to the people.

If we talk about Bitcoin, Bitcoin has failed at this, real value comes from real use of the ecosystem and empowering people. Bitcoin transactions are slow and expensive, and it can be said that Bitcoin is somewhat centralized. Bitcoin takes power of people because it is heavily manipulated and through cycles that discourage participants from cryptocurrency in general.

People buy bitcoin to get rich, not to be involved in the ecosystem. The one percent elite takes advantage of bitcoin and creates discouragement, strategically increasing the price and attracting entry for the dream of wealth and dumping coins for their benefit. In fear of adoption. Bitcoin is completely controlled, pumped and manipulated at will, for many different reasons.

Bitcoin Black is focusing on solving these problems as the coin is a cryptocurrency with a fair distribution Airdropped to 1 Million wallets prior to IEO which all funds will go to community groups voted by the community to move the project forward with focus on fair distribution, mass adoption, usability, education, ease of access, simplicity and community.

The goal is to make it a real decentralized autonomous network giving back power to the people. He does not belong to a group, but belongs to many branches of the community.

Distribution of Coins

Bitcoin Black is aim to have airdrop to at least 1 million wallets initially with not more than 0.5% of supply owned by 1 founding member making it truly decentralized cryptocurrency.

The project have a pre-sale of 2.5% of total supply which is almost 900 Million coins.

If we take a take a look at the IEO, 7.2 billion IEO coins will be allocated to several community foundations that will help the community move the project forward in the future.

Counterpart funds for manipulation (around 5%). Part used for the stability control fund to eliminate the possibility of early manipulation at low volume and maintain currency stability.

Finally, the rewards for introducing the application will be 14.4 billion coins.

Introduction of 30 million members with an increase in the rate of new users. A method of bringing the coin into every schoolyard / university / workplace and community.

Total Supply

A maximum supply is 36 billion coins.


3.6 billion coins to be claimed by members who help share Airdrop.

Simple social sharing platform in one click. Share a social message that provides an introduction to encrypted video and the app download link that will allow your friends to download it. Currently the platform is active and functioning well.


The best innovation is the Fee free transactions. You can send bitcoin black to anyone free of charge. The transactions are Instant and you can send money as easily as sending an message.

The wallets are easily accessible and very simple to use.


Bitcoin black have a fair mass distributed currency with supply spread widely that it will create less volatility by synchronized pumps and dumps and lead to a more stable price. Bitcoin black is going to be the next bitcoin. You can register for the airdrop by clicking here. I wish someone back in 2008 would have included me on the Bitcoin airdrop. Bitcoin Black will be life changing and we want to tell this to as many as possible.


Source by Mark West

Continue Reading